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Tanker

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DO you believe that since you know the tanker is the toughest suit in the game that it encourages you to shoot it more?
 
506
 
116
 

The poll was created at 19:53 on December 22, 2009, and so far 622 people voted.
Do you believe that since Tanker is the least mobile armor, that it encourages you to shoot it more?
 
120
 
13
 

The poll was created at 23:11 on October 10, 2010, and so far 133 people voted.


Tanker

DescriptionEdit

Heavy armor class equipped with extreme shielding carapace. Trades mobility (SPD+JMP) for maximum protection. In other words, this armor will make you slow and easy to hit but hard to kill. Upgrading the shield sufficiently will even allow you to survive being shield bashed (once). One con is that it is also easier to get headshots on Tankers due to their helmets being closer to their bodies, and if it is a head shot, most of the time the sheilding won't matter anymore unless it is not a head shot. All a player has to do is aim for the upper half of the chest area.  

StrategyEdit

Players who like to use the Rocket Launcher tend to pick this armor as this provides an immense amount of protection as the player fires rockets which have splash damage that may damage the player. This armor is incredibly vulnerable to Berserker Shields, so if a player with one is chasing you in this armor, try to get on an elevator or gravity hook up to a higher positon until their powerup wears off. Even with shield upgraded sufficiently enough to survive the hit, your health will be very low and you will be vulnerable to snipers or another shield bash.

Acceleration or jetpack are good powerups to use for this armor because they afford extra speed and can help you evade the explosive weapons that tankers are otherwise very vulnerable to.


Requires level 20 and 600 credits. Base stats are: ++DEF, --SPD, -JMP

Base Stats:Edit

  • Shielding: +11
  • Targeting: +3
  • Speed: +1
  • Jump: +1
  • Aquatics: +1
  • PowerUp: +2

Fully Upgraded Stats:Edit

  • Shielding: +41
  • Targeting: +16
  • Speed: +12
  • Jump: +17
  • Aquatics: +27
  • PowerUp: +16

Credits Required For First Upgrade:Edit

  • Shielding: 85, 180, 275, 365, 475, 515, 555, 580, 700
  • Targeting: 50, 100, 130, 195, 280, 345, 390, 415, 500
  • Speed: 50, 100, 130, 195, 280, 345, 390, 415, 500
  • Jump: 32, 60, 85, 115, 160, 190, 220, 235, 350
  • Aquatics: 32, 60, 85, 115, 160, 190, 220, 235, 350
  • PowerUp: 50, 100, 130, 195, 280, 345, 390, 415, 500
  • Total Cost: 13,629
Armors
Standard - Airborne - Infiltrator - Exoquatic - Sniper - Sentry - Infantry - Assault - Tanker - Offworlder - Albatross - Prototype

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