Requires rank 53 and 3850 credits.
After buying it, there is a glitch that will display your character as if you had just started out, Rank 1, Skill 0 and 0 credits. To restore your stats, simply play a game and when you return everything will be back. Recycle value: 962 credits (with no upgrades).
"Pressure sensitive frag grenades detonate on impact with massive splash damage."
The Hellfire Pro is a weapon developed by Arsenal Megacorp; it is the equivalent of a grenade launcher. It is an upgradeable weapon. This is the first weapon released by Arsenal Megacorp to feature projectiles that move in a parabolic path (an arc). This limits the range of the HellFire tremendously. However, this is balanced by its massive damage. In addition, the parabolic path can be advantageous, directly hitting opponents hiding behind a wall or who are not in your line of sight. On the large sniping platform in Courtyard, it is possible to stand at the very back of the platform and still get shots off at opponents who cannot return them, not even with rockets or an Antimatter Jet.
This gun is different from the others offered by Arsenal Megacorp in the way that it fires. This gun resembles a grenade launcher, firing in an arc, but it is quiet steep in game. To compensate for this you must fire very high up, limiting the gun's range in more compact rooms like the central room of Tank. If you are using it, it is recommended you practice aiming a lot to understand the height you must fire for a certain distance and also have a secondary combat weapon to use in compact maps and rooms.
The Hellfire Pro has a very slow rate of fire (the second slowest, after the Longshot) but makes up as being the strongest gun in the game by far from scratch, with an obscenely high base damage of +98. To put that in perspective, a fully upgraded Titan is +94. The splash damage is also powerful, dealing more than half the damage of the weapon itself and has quite a big range. A direct hit with this weapon is almost sure to instantly kill a player and even if you miss the splash damage is very considerable. A player killed by a direct hit with this weapon will disappear (no blood or splattering) so looting will be impossible.
|Base||L11 / cost / lvl req||L12 / cost / lvl req||L13 / cost / lvl req||L14 / cost / lvl req||L15 / cost / lvl req|
|Rate of Fire||L10||L11||735c||55||L12||790c||60||L13||840c||65||L14||880c||70||L15||915c||75|
|L16 / cost / lvl req||L17 / cost / lvl req||L18 / cost / lvl req||L19 / cost / lvl req|
|Rate of Fire||L16||945c||80||L17||960c||85||L18||980c||90||L19||990c||95|
|Antimatter Jet (Devastator) - Auto-Rifle (Mag-Rail) - Gravity Hook - Hellfire - The Hurricane - Menacer - Plasma Cannon (DualCannon) - Ripper - Rocket Launcher (Titan, AP) - Stinger - Vaporizer|